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Legendary Sorcerer

(image)

These human warriors at the beginning are young alchemists who, banished from their native villages having broken the law or having practiced forbidden magic, are forced to live in the woods as fugitives. Ever wanted, they have to rob the travelers to survive. Living in symbiosis with nature, Exiles usually become druids. In addition to their extraordinary power, exiles are able to prepare potions and mixtures which can heal every type of wounds, including poison-based ones.The older ones acquire uncommon wisdom and knowledge. Some of them become powerful wizards able to use both fire and arcane spells with great skill, throwing fireballs and lightning bolts from their staffs, which are real symbols of their power.

Notas Especiales: La unidad tiene ataques mágicos, que siempre tienen una alta probabilidad de golpear a un oponente. El ataque arcano de esta unidad inflige un tremendo daño a los no muertos y algo de daño a las criaturas vivas. Esta unidad es capaz de sanar a todos aquellos a su alrededor y curarles del veneno.

Procede de: Wood's Druid
Se convierte en:
Coste: 60
PV: 52
Movimiento: 5
PX: 150
Nivel: 3
Alineamiento: caótico
IDsjrs sorceror
Habilidades: cura, sana +8
(image)bastón
de corte
6 - 3
cuerpo a cuerpo
poison
(image)bola de fuego
de fuego
12 - 4
a distancia
mágico
Resistencias:
de corte0%
de penetración0%
de impacto0%
de fuego0%
de frío0%
arcano20%
TerrenoCoste de movimientoDefensa
Aguas profundas9920%
Aguas someras330%
Aldea150%
Arena330%
Arrecife costero240%
Bosque160%
Campo de setas350%
Castillo160%
Colinas250%
Congelado240%
Cueva240%
Impenetrable9920%
Intransitable9920%
Llano140%
Montañas360%
Pantano240%